This directly from Joystiq. I want to make some comments here, too. I want to try DDO:Stormreach. I’m a longtime D&D gamer, and the thought of teaming online with hopefully easy to assemble teams sounds promising. But I can’t handle the thought of an MMO with almost no single-player content and no reward until quest completion.
I know, MMO is massively multi-player, which many people assumes means you have to team. But I don’t always have the time to wait during team building and then run a full mission/quest. In DDO:Stormreach, you don’t get experience until the end of the mission. That means if I can’t commit to an hour or two, I can’t advance. If I wait for team building, I could easily eat up 30+ minutes of my play time. If the mission takes an hour, I’m usually over my gametime budget then. In DDO:Stormreach, that means I gain nothing.
So DDO:Stormreach is clearly not built for a casual gamer like me. I had a similar problem with Diablo II when it came out. Sometimes, I can go days or weeks with no more than 10-15 minutes play time at any time. In Diablo II, that meant I couldn’t finish the game (and often couldn’t even complete some quests or reach certain checkpoints) until I have a long block of game time available. In DDO:Stormreach that means I shouldn’t even start the game unless I have a long block of time. In Diablo II, at least I earned experience for my game time, so I made some progress in my limited time in game.
Now, having said that, let’s just see a quick blip of what Joystiq showed in their metareview:
Hit the links for more details, and be sure to read the full Joystiq article for their comments, as well.
[tags]DDO, DDO:Stormreach, MMORPG, Dungeons and Dragons Online[/tags]