I love pointing out the failures of others. So when I see a site like Next Generation cover the gaming industry’s top 10 blunders of 2006, I have to pass that on.
5. Gizmondo Crashes, Exec Follows Suit
In January the underdog handheld company Gizmondo imploded and threw itself at the mercy of its creditors. At the time no one suspected that the most fascinating part of the Gizmondo story was still to come. In February Stefan Eriksson, former executive at Gizmondo, taught his Ferrari Enzo how to fly on a stretch of the Pacific Coast Highway, slicing the million-dollar car neatly in half, and creating the world’s first performance art re-enactment of the rise and fall of a videogame company.
Of course, it wasn’t really Eriksson’s fault. As he told it, a mysterious German named Dietrich was driving the doomed sportscar when it crashed. Eriksson was just innocently sitting in the passenger seat of a flying Ferrari when it collided with a pole and blood flew off his lip and onto the driver-side airbag. Happens all the time, really.
That’s my favorite. In fact, the others aren’t even that interesting. But hey, faults is faults, and I’m all about them’s getting the faultification highlightingism they deservify.
[tags]Gaming Industry’s biggest blunders 2006[/tags]