Shocking story of the day

Thanks again to former cow-orker and sometimes commentor TimG for this story headline:

PlayStation 3 Sales Drop Sharply On Low Supply

Apparently, in the days following the PS3 launch, sales of the console dropped as available supply in stores went down. I guess sometimes those economists realllllly earn their pay. It is doubtful that any of us normal folks could have predicted fewer sales as fewer systems were to be found.

Sales of the PlayStation 3 console during its first full week of availability in Japan were sharply lower than those during the two days immediately following its launch, according to estimates published this week.

. . .

The sharply lower number of consoles sold is likely due to tight supply of the machines.

And there you have it. So if you are taking a course in economics, you might want to ask your professor if sales are likely to go down as supply goes down. It seems this is a trend that might hold true in other markets, and we’d hate to see you surprised in other markets.

[tags]Shocking headline of the day, Sales do not go up as number to be sold goes down[/tags]

Linerider awesomeness

Did you play Linerider back when I told you to?  Did you diddle with it a bit, try to do something cool, and then find you didn’t have patience to really pull off anything spectacular?  I know I did.  It was cool, but I couldn’t do anything nearly as well as I could imagine it.
Someone, however, did a bit of work and came up with a really nice linerider ride. Trust me, the screen shot doesn’t do this one justice – you must watch this to see how pitiful your meager attempts were.

linerider-awesomeness.gif

[tags]Linerider, Amazing linerider drawing, The must see Linerider hit of the year[/tags]

Is Sony overextending itself?

…I think Sony, frankly, suffers a little bit from this problem, which is they’re spread really thin across all these areas. And trying to do PSP, competing with Nintendo, PSP to DS; competing with us, 360 to PS3, I think it does strain — it would naturally strain any organization.

This rather insightful comment was made by Microsoft’s Entertainment division president Robbie Bach. In a recent interview discussing the entertainment division’s projects, he suggests that Sony is overextending itself (obviously). Something historical about land wars in asia and fighting on two fronts comes to mind. So the question is, is this suggestion valid? Is Sony really overextending by trying to fight in the console space against Microsoft and Nintendo, the portable console space against Nintendo, and win the next-generation video disc standard? It certainly seems likely, and the recent struggles Sony has had are evidence of this.

[tags]Sony overextending?[/tags]

Microsoft wanted Nintendo

Way back, when rumors started circulating that Microsoft was getting into the console business, there were also rumors that the big MS wanted to break in via acquiring Nintendo. Years later, the truthiness of that statement comes out (yes, I said truthiness – I like the word and know it’s not a real word).

Now it can be told. Before the bloody next-gen console war began between the Xbox 360 and Wii, Microsoft actually wanted to bag Nintendo! According to what is now part of corporate history, MS didn’t want to build a game console from scratch. Instead, the company wanted to purchase a company already in the business of making game consoles. And Nintendo was just shiny enough to catch MS attention.

“I wanted to acquire Nintendo,” recalls Rick Thompson, former vice-president of MS hardware business. However, Xbox overlord James Allard decide to do the whole project in-house. We don’t know how much MS wanted to pay for Nintendo back then, but should they re-consider buying the maker of the outrageously successful DS, it will burn a hole in their pockets the size of US$ 6.378 billion. That’s how much Nintendo will be worth a few months from now.

Honestly, I’m glad MS didn’t purchase Nintendo. I’m fairly confident that with MS in charge, Nintendo would have worked on the “escalating performance metric” console style, rather than the “just make gaming more fun for more people” console style. We’d now have PS3 vs. XBox360 that way. The way things are now, we have those 2 vs. Wii (which to let you all know, I would like to receive as a Christmas gift, so start saving – you only have a few weeks to buy and ship it to me).

[tags]Microsoft wanted Nintendo, Console wars could have been two-way instead of three-way[/tags]

Sony’s problem

This, in a nutshell, is Sony’s problem: they’ve all been acting like arrogant dicks.

I really can’t say it any better than Bill says it. He talks about what Sony is doing to make the PlayStation 3 succeed or fail.

Sony’s entire future rests on the strength of the Playstation brand, because every Sony executive who’s opened his mouth in the last nine months has acted like a complete fool. Their execution has been incredibly poor, they’ve made major strategic and tactical errors, and incredibly, they’ve managed to piss off almost everyone in the process.

So we’re about to see if a brand name can overcome complete and utter incompetence. It should be interesting.

[tags]Sony’s problem, How will the PS3 fare?, Bill gets another Sony shot off[/tags]

Will Wright – gaming’s god of god games

For the past six years, Wright has been working on a new game, which will be released in 2007. It is anticipated with something like the interest with which writers in Paris in the early twenties awaited Joyce’s “Ulysses.” At first, Wright called the project Sim Everything, but a few years ago he settled on the name Spore. The game draws on the theory of natural selection. It seeks to replicate algorithmically the conditions by which evolution works, and render the process as a game.

Covering briefly the start of videogaming and the god-game concept, this New Yorker article about Will Wright has information about how Wright works, what meeting with him is like, what he does to get creative, and so on. Anyone who has interest in the backgrounds of gaming’s better known creators will probably like this, long though the article is.

There is also some information on Wright’s new game, Spore, and its published, Electronic Arts, but for me, the real interest to the story is Will Wright himself. Beware – this is a long one, running 4 pages and many thousands of words.

[tags]Will Wright – game god, The New Yorker on Will Wright and Spore[/tags]

Coolest pinball machine evar!!1!

I’m a gamer. I’m pretty sure everyone who knows me realizes that. My frequent gaming related posts here should give some clue, I suppose. As a gamer, I’ve seen all kinds of gaming things I’ve wanted – consoles, PC upgrades, arcade machines, and more. Nothing I can recall, though, has ever appealed to the gamer geeky gadget gotta-get guy like this LCD-playboard based UltraPin pinball machine the Retro-things folks saw at Pinball Expo in Chicago.

ultrapin.jpg

One interesting development at the show is UltraPin by Global VR. From a distance, this 250 lb machine resembles a machine from the past. When you get closer, you realize that the play field is actually a 32-inch 16:9 flat monitor, and the traditional dot matrix scoring screen on the back glass has been augmented by a second monitor. To keep the experience as real as possible, UltraPin features a force feedback system that allows you to bump (and tilt) the machine in a quest for a high-score.

The machine actually comes with 6 emulated classic tables, with additional table 6-packs for post-sales add-ons. Naturally, it comes with a real downside (as darn near every ultra-cool thing in the world does) – this puppy costs $6500. That, and apparently the pinball graphic does not reflect the surrounding virtual table.

[tags]Pinball hardware with emulated tables, Multiple pinball tables in a single machine, Virtual pinball getting better[/tags]

Further PlayStation 3 availability cuts announced

Right now, this only affects gamers in Japan, where Sony has announced a cutback from 100,000 consoles down to 80,000. Put this on top of the delayed launch for the PS3 in Europe, and you get the picture that something like 80% of the initial PS3 offering is for customers in North America. At this point, I’m just wondering if/when an announcement will be made with cutbacks for the US and Canadian markets, too. Just a couple weeks from launch, and Sony still doesn’t know how many consoles they are actually capable of putting out?

Man, I so wish I had gotten in a pre-order on a PS3, just so I could make a couple thousand dollars selling it on ebay. Gamers spend some crazy money to be the geek with the biggest, bestest, mostest toys.

…Turns out that Sony will only have 80k of the elusive PS3s prepped by the November 11th for the Japanese launch, due to another component woe. With pretty much every available pre-order slot in the country already snapped up by next-gen hopefuls, and even some of those orders on the fritz, it looks like the best chance you’ll have to get the console in The Land of the Rising Sun next month will be to line up outside a non-pre-order retailer and hope for the best. Dress warm!

[tags]Further PlayStation 3 cutbacks, PS3 Japan launch numbers reduced[/tags]